Single Card Games

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‘In Action’ -For Green Book 3, ‘have / has’ Unit- DOUBLE dash detective – The students have to find 2 different ROBOTS. The 1st one, by asking questions about it’s appearance, the 2nd one by asking about its HABITS.

PUSH YOUR LUCK!

#SNG-25# – 1 in 10 – Push your Luck- Students draw cards, as many as ther dare, while trying to avoid the BATSU card.

#SNG-25B# – 2 in 20 with WILD card – Push Your LUCK. 

#SNG-27#- Group Push Your Luck – All play at the one time. – This is the same as the other, ‘Push your luck’, style games, however we can all play at the same time. Its great for big groups.

RECOMMENDED- BEST
#SNG-29# – Slow Burn – Push your luck – 

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